Gudrid Trygves Datter

a.k.a. Septentriona Inferia, Halb-Huldra

Year Born: 980 Hair: white-blond Gender: female Nationality: Viking Confidence Score: 1
Age: 28 Eyes: bright green Handedness: left Place of Birth: Lofotr, Norge Confidence Points: 3
Characteristics Description Score
Intelligence Int +2
Preception Per +1
Strength Str +2
Stamina Sta +1
Presence Pre +1
Communication Com +1
Dexterity Dex +1
Quickness Qik -2
Virtues Flaws
Strong Faerie Blood (Sicht im Dunkeln und Halbdunkeln) Necessary Condition (Major) (muss mit Runen zaubern)
Apt Student (+5 if taught by someone) Hedge Wizard (Minor)
Clear Thinker (+3 on resist lies, confusion etc.) Deleterious Circumstances (Seidelbast und Geißblatt)
Enduring Magic (effects last longer) Generous (Major)
Keen Vision (+3 on all sight rolls) Harmless Magic (Perdo ist nicht permanent)
Magical Memory (does not need lab texts) Warped Magic (Pflanzen sprießen)
Strong-Willed (+3 auf Willensstärke)
Magic Sensitivity (identify as magical, less resistance to magic)
Faerie Magic (free w/ Merinita)
Personality Traits Description Score
Reckless 3


Exp Ability Specialty Score
Area Knowledge Lofotr 2
Language Norse 5
Language Latin 4
Language English 4
Lore Faerie 2
Lore Runen 2
Magic Sensitivity 1
Magic Theory 2
Parma Magica 1
Second Sight 2
Artes Liberales 1
Folk Ken 2
Awareness 2
Wilderness Sense 2
Hunt 2
Survival Wilderness 2
Finesse 1


Exp Technique Score
Creo 8
Intellego 10
Muto 3
Perdo 5
Rego 3
Exp Form Score
Animal 0
Aquam 0
Auram 0
Corpus 0
Herbam 7
Ignem 0
Imaginem 0
Mentem 0
Terram 10
Vim 0


Spell: Tracks of the Faerie Glow (InTe 25) – Casting Roll: + 21
Range: Personal
Duration: Concentration
Target: Vision
Mastery: (XP)
Notes: Causes tracks to glow with a faint light; stand out within 30 paces. Bonus to tracking, depending on whether target is related to terrain.
Magically related to terrain: +2
Native to terrain: +4
Neutral to terrain: +6
Inimical to terrain: +8
(Base: 4, +1 Conc, +4 Vision)

Spell: Converse with Plant or Tree (InHe) – Casting Roll: +18
Range: Touch
Duration: Consideration
Target: Individual
Mastery: (XP)
Notes: You can speak with a plant for one conversation. The level of conversation depends on the type of plants: longer-lived and more noble plants have more to say. A single question and response takes 10-30 minutes, with slower-growing plants speaking more slowly. Bystanders cannot understand the conversation.
(Base: 15, +1 Touch, +1 Concentration)

Spell: Shrieks of the Impending Shaft (InHe 15) – Casting Roll: +18
Range: Personal
Mastery: (XP)
Notes: Know where anything wooden will be by a shriek in the air. +9 defense against wooden weapons if free to dodge
(Base: , )

Spell: Trap of the Entwining Vines (CrHe 15) – Casting Roll: + 16
Range: Voice
Duration: Sun
Target: Group
Mastery: (XP)
Notes: Causes strong, woody vines to grow rapidly from fertile earth. The vines cover a circle 2 paces across and reach 6 feet high. Anything caught within them is immobilized. To avoid the vines, the target must make a Quickness-Encumbrance stress roll of 9+. To break out requires a Strength stress roll of 12+ (allowed once per round). Someone not trapped can cut a trapped person free in two rounds, assuming proper tools. The vines weaken and wither to dusk at sunrise or sunset.
(Base: 1, +2 Voice, +2 Sun, +2 Group)

Spell: Eyes of the Treacherous Terrain (InTe 15) – Casting Roll: +21
Range: Personal
Duration: Concentration
Target: Vision
Mastery: (XP)
Notes: Can tell if any natural terrain is treacherous, e.g. if rocks are prone to falling.
(Base: 2, +1 Conc, +4 Vision)

Spell: The Unseen Porter (ReTe 10) – Casting Roll: +14
Range: Voice
Duration: Concentration
Target: Individual
Mastery: (XP)
Notes: Slowly moves a nonliving thing (size up to crates); cannot oppose intentional resistance. Used to manipulate things at a distance, but cannot pull something from a person’s hand or move something that is held. The heavier the object is the more slowly it moves. Can only carry inanimate objects, cannot carry oneself. Cannot lift things more than 6 feet off the ground.
(Base: 3, +2 Voice, +1 Concentration)

Spell: Trackless Step (ReTe 10) – Casting Roll: +14
Range: Touch
Duration: Concentration
Target: Individual
Mastery: (XP)
Notes: Caster leaves no tracks in the earth until you come to a stop, such as to rest or fight.
(Base: 4, +1 Touch, +1 Concentration)

Spell: Supple Iron, Rigid Rope (MuTe 10) – Casting Roll: +14
Range: Touch
Duration: Sun
Target: Individual
Mastery: (XP)
Notes: Makes a flexible object stiff or a stiff object flexible.
(Base: 3, +1 Touch, +2 Sun)

Spell: Intuition of the Forest (InHe 10) – Casting Roll: + 18
Range: Touch
Duration: Sun
Target: Group
Mastery: (XP)
Notes: Engage in Communication with the woods, intuitive sense of how to get along in it and how to get the most out of it without causing it harm.
+3 to nature oriented rolls
(Base: 1, +1 Touch, +2 Sun, +2 Group)

Hands of the Grasping Earth (ReTe 15) – Casting Roll 13+1
Range: Voice
Duration: Diem
Target: Part
Earthen hands form beneath the target and grasp the target’s antikes.
To break free, Str of 15+. Hands can each be


Gudrid Trygves Datter

Igniculus-in-Arden Timberwere